Jailbreak Rules

General Rules
  1. No racism, religious, or political talk allowed.
  2. No hacks, cheats, scripts, hyperscroll, and or macros allowed.
  3. Do not disrespect players or staff.
  4. No mic/chat/gun/grenade or command spamming.
  5. No exploiting or abusing maps or plugins.
  6. No Ghosting (telling friends where other players are while you’re dead).
  7. No pornographic, disturbing, or racial sprays.
  8. Advertising of any kind is not allowed.
  9. No free killing, free shooting or RDM allowed.
  10. No Favoritism allowed.
  11. No nitpicking rules or attempting to find loopholes. If you have an issue with a rule please head to our Discord to discuss it further.
Prisoner Rules
  1. All Terrorist can be referred to as Ts/Terrorist/Prisoners.
  2. Knifing any vents/secrets is considered rebelling and is considered KOS.
  3. All repeats must be asked within a reasonable time (3-5 seconds).
  4. Out of cell is considered rebeling!
  5. No detours or delays are implied with every order.
  6. Any thrown grenades (smoke, flash, HE) is KOS.
  7. No teamkilling excluding warden order games.
  8. You are allowed to left click (weak knife) Counter-Terrorist who are baiting (knifing distance) as long as the Terrorist are following orders.
  9. One step out is ONE step (knifing distance of cell), no Ninja Steps (jumping out of cell) allowed unless specified by warden.
  10. Last 2 non-rebelling Terrorist alive get last request (!lr), but can be killed if rebelling unless pardoned by warden.
Guard Rules
  1. All Counter-Terrorist can be referred to as CT’s/Counter-Terrorist/Guards.
  2. You must be out of armory within 30 seconds of in game timer on round start.
  3. When the warden dies his last order stands.
  4. You may not open cells without warden’s permission.
  5. Cells must always remain open.
  6. Counter-Terrorist should not give Terrorist any orders excluding to drop weapons unless you are warden.
  7. Counter-Terrorist may not bait Terrorist following orders. (Knifing distance).
  8. Counter-Terrorist cannot break secrets, or camp secrets.
  9. Counter-Terrorist cannot take weapons from secrets in the map.
  10. Counter-Terrorist may not decline a !lr unless the T is rebeling and hasn't been pardoned or is doing a custom !lr.
  11. Counter-Terrorist may only enter secrets if they saw a rebelling Terrorist enter it while pursuing them.
  12. Counter-Terrorist may not gun plant Terrorist.
  13. No teamkilling excluding warden order games.
  14. Counter-Terrorist should be with warden and Terrorist at all times, unless pursuing rebels.
  15. Warden kills only is implied for all games unless otherwise specified.
  16. Players with mics must be actively pursuing warden.
Warden Rules
  1. Warden must provide at least two repeats per order if asked.
  2. If cell doors open before orders are given it’s a freeday.
  3. Fish in a barrel is not allowed (shooting Terrorist in a space where they cannot escape).
  4. Terrorist may only choose up to 4 Terrorist to die as a prize during games.
  5. Warden may not force Terrorist to crouch walk (crouching while walking).
  6. Any skilled-based games (non-map) must be completed by the warden first.
  7. The warden is the only one who can pardon a Terrorist. No pre-pardons allowed.
  8. Freeze and AFK Freeze must be specified. AFK is no use in keyboard/mouse(aside from typing/talking) and freeze is no use of movement keys.
  9. The warden is responsible for opening the cells. You may order another CT to open them.
  10. You may not give any in cell orders. (ie. AFK freeze in your cells)
  11. If cells open before orders are given its a freeday.
  12. All orders given must loud and clear for everyone to hear.
  13. Warden must explain any special free days not listed below, and provide at least one repeat.
  14. You may not trick the Terrorist by calling them all e’s, p’s, etc.
  15. You may not have back to back wardays/freedays/special days. You must have a two separating day (ie warday, orders, orders, freeday/special day/warday).
Warday & Special Days Rules
  1. You may not have back to back wardays/freedays/special days. You must have a separating day (ie warday, orders, freeday/special day/warday).
  2. Wardays/Special days must be called within the first 30 seconds of in game time.
  3. Wardays auto expand at 4:00 in game time, and all Counter-Terrorist must leave the warday area by 3:00.
  4. Counter-Terrorist may not open doors leading out of warday until it expands, but may shoot through the doors.
  5. Counter-Terrorist must be actively trying to kill the Terrorist on wardays.
  6. Knife only warday (special days in warden menu) is exclusively knives, last team standing wins! Cells auto open.
  7. Counter-Terrorist must stay in armory on Doomsday (special days in warden menu) and defend it for 2 minutes till the nuke drops.
  8. Hunger Games(special days in warden menu) is a free for all, you can team up with any players Terrorist or Counter-Terrorist.
  9. Players may not camp in an area for an extended period of time on Hunger Games.(30 seconds or more)
Last Request Rules
  1. No cheating in !lr
  2. You must show the start and end point of race.
  3. Most jumps must be in an open area and not under stairs etc unless specified beforehand.
Freedays
Zombie Freeday
  1. Terrorist must be walking at all times, excluding when standing still.
  2. Terrorist may not crouch during a zombie freeday.
  3. Terrorist may only left click (weak knife) Counter-Terrorist and cannot be killed for it.
  4. Terrorist cannot jump, but may climb ladders.
  5. Counter-Terrorist may not be anywhere a Terrorist cannot go.
  6. Terrorist may not have any guns holstered/unholstered.
  7. Terrorist may not use any secrets (teleports).
  8. Terrorist may not enter armory.
Panda Freeday
  1. Terrorist must be crouching at all times while moving. They may stand up if not moving.
  2. Terrorist may only right click (strong knife) Counter-Terrorist and cannot be killed for it.
  3. Terrorist may not have any guns holstered/unholstered.
  4. Terrorist may not use any secrets (teleports).
  5. Terrorist may not enter armory.
Kangaroo Freeday
  1. Terrorist must be jumping at all times while moving. They may stand in place if not moving.
  2. Terrorist may not harm any Counter-Terrorist.
  3. Terrorist may not have any guns holstered/unholstered.
  4. Terrorist may not use any secrets (teleports).
  5. Terrorist may not enter armory.